fix: Update not working after edit (#55)
* Improve metadata first load performance (#46) * fix: reduces the number of full metadata calls - speeding up imports #45 * chore(deps): update EmulatorJS * fix: added visual feed back
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@@ -2,6 +2,19 @@
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<div id="bgImage_Opacity"></div>
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</div>
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<!-- The Modal -->
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<div id="myModalProgress" class="modal">
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<!-- Modal content -->
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<div class="modal-content-sub">
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<div id="modal-content-sub-progress">
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<h1>In Progress...</h1>
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<progress style="width: 100%;"></progress>
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</div>
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</div>
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</div>
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<div id="gamepage">
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<div id="gametitle">
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<h1 id="gametitle_label"></h1>
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@@ -60,10 +73,9 @@
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</div>
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</div>
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</div>
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<script type="text/javascript">
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var gameId = getQueryString('id', 'int');
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<script type="text/javascript">var gameId = getQueryString('id', 'int');
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var gameData;
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var artworks = null;
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var artworksPosition = 0;
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@@ -104,7 +116,7 @@
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} else {
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gameSummaryLabel.innerHTML = result.storyline;
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}
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if (gameSummaryLabel.offsetHeight < gameSummaryLabel.scrollHeight ||
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gameSummaryLabel.offsetWidth < gameSummaryLabel.scrollWidth) {
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// your element has overflow and truncated
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@@ -140,7 +152,7 @@
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ajaxCall('/api/v1/games/' + gameId + '/companies', 'GET', function (result) {
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var lstDevelopers = [];
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var lstPublishers = [];
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for (var i = 0; i < result.length; i++) {
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var companyLabel = document.createElement('span');
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companyLabel.className = 'gamegenrelabel';
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@@ -231,7 +243,7 @@
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var gameScreenshots = document.getElementById('gamescreenshots');
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if (result.screenshots || result.videos) {
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var gameScreenshots_Main = document.getElementById('gamescreenshots_main');
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// load static screenshots
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var gameScreenshots_Gallery = document.getElementById('gamescreenshots_gallery_panel');
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var imageIndex = 0;
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@@ -344,7 +356,7 @@
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var newRow = [
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['<input type="checkbox" name="rom_checkbox" data-romid="' + result[i].id + '" />', 'rom_checkbox_box_hidden', 'rom_edit_checkbox'],
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'<a href="/api/v1/Games/' + gameId + '/roms/' + result[i].id + '/' + encodeURIComponent(result[i].name) +'" class="romlink">' + result[i].name + '</a>',
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'<a href="/api/v1/Games/' + gameId + '/roms/' + result[i].id + '/' + encodeURIComponent(result[i].name) + '" class="romlink">' + result[i].name + '</a>',
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formatBytes(result[i].size, 2),
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result[i].romTypeMedia,
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result[i].mediaLabel,
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@@ -433,7 +445,7 @@
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var gameScreenshots_Items = document.getElementsByName('gamescreenshots_gallery_item');
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selectedScreenshot = selectedScreenshot - 1;
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if (selectedScreenshot < 0) {
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selectedScreenshot = gameScreenshots_Items.length - 1;
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}
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@@ -545,18 +557,31 @@
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});
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var remapCallCounter = 0;
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var remapCallCounterMax = 0;
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function remapTitles() {
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var fixplatform = $('#rom_edit_fixplatform').select2('data');
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var fixgame = $('#rom_edit_fixgame').select2('data');
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if (fixplatform[0] && fixgame[0]) {
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var rom_checks = document.getElementsByName('rom_checkbox');
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for (var i = 0; i < rom_checks.length; i++) {
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if (rom_checks[i].checked == true) {
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remapCallCounterMax += 1;
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}
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}
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showProgress();
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for (var i = 0; i < rom_checks.length; i++) {
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if (rom_checks[i].checked == true) {
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var romId = rom_checks[i].getAttribute('data-romid');
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remapCallCounter += 1;
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ajaxCall('/api/v1/Games/' + gameId + '/roms/' + romId + '?NewPlatformId=' + fixplatform[0].id + '&NewGameId=' + fixgame[0].id, 'PATCH', function (result) {
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remapTitlesCallback();
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}, function (result) {
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remapTitlesCallback();
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});
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}
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}
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@@ -565,9 +590,12 @@
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function remapTitlesCallback() {
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remapCallCounter = remapCallCounter - 1;
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if (remapCallCounter <= 0) {
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closeProgress();
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loadRoms(true);
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remapCallCounter = 0;
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remapCallCounterMax = 0;
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}
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}
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@@ -589,6 +617,8 @@
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var rom_checks = document.getElementsByName('rom_checkbox');
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for (var i = 0; i < rom_checks.length; i++) {
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if (rom_checks[i].checked == true) {
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remapCallCounterMax += 1;
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var romId = rom_checks[i].getAttribute('data-romid');
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remapCallCounter += 1;
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ajaxCall('/api/v1/Games/' + gameId + '/roms/' + romId, 'DELETE', function (result) {
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@@ -597,4 +627,19 @@
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}
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}
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}
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</script>
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function showProgress() {
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// Get the modal
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var submodal = document.getElementById("myModalProgress");
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// When the user clicks on the button, open the modal
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submodal.style.display = "block";
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}
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function closeProgress() {
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// Get the modal
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var submodal = document.getElementById("myModalProgress");
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submodal.style.display = "none";
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}
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</script>
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