Add a Platform Map editor to the UI (#104)
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@@ -1,6 +1,7 @@
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using System.Reflection;
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using System.Text.Json.Serialization;
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using gaseous_server;
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using gaseous_server.Models;
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using gaseous_server.SignatureIngestors.XML;
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using gaseous_tools;
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using Microsoft.AspNetCore.Http.Features;
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@@ -141,8 +142,8 @@ Config.LibraryConfiguration.InitLibrary();
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gaseous_server.Classes.Metadata.Games.GetGame(0, false, false, false);
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gaseous_server.Classes.Metadata.Platforms.GetPlatform(0);
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// organise library
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//gaseous_server.Classes.ImportGame.OrganiseLibrary();
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// extract platform map if not present
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PlatformMapping.ExtractPlatformMap();
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// add background tasks
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ProcessQueue.QueueItems.Add(new ProcessQueue.QueueItem(ProcessQueue.QueueItemType.SignatureIngestor, 60));
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