main.go aktualisiert
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2025-08-10 19:58:39 +00:00
parent 396ee0398d
commit 627ddf762e

107
main.go
View File

@@ -11,7 +11,7 @@ import (
"time"
"github.com/bwmarrin/discordgo"
_ "github.com/mattn/go-sqlite3" // SQLite3-Treiber importieren
_ "modernc.org/sqlite" // SQLite3-Treiber importieren
)
// ===== Defaults / Names (pro Guild per Commands konfigurierbar) =====
@@ -46,10 +46,14 @@ type GuildConfig struct {
var db *sql.DB
// ===== Global variables for sync.Map =====
var guildCfgs sync.Map // Für Guild-Konfigurationen
var createdCmds sync.Map // Für erstellte Commands
// Initialize DB
func initDB() {
var err error
db, err = sql.Open("sqlite3", dbPath)
db, err = sql.Open("sqlite", dbPath)
if err != nil {
log.Fatalf("Datenbank-Fehler: %v", err)
}
@@ -88,11 +92,11 @@ func loadGuildCfgs() error {
if err := rows.Scan(&guildID, &lobbyName, &categoryName, &timeoutMin); err != nil {
return err
}
guildCfgs[guildID] = &GuildConfig{
guildCfgs.Store(guildID, &GuildConfig{
LobbyName: lobbyName,
CategoryName: categoryName,
TimeoutMin: timeoutMin,
}
})
}
return nil
@@ -106,8 +110,10 @@ func saveGuildCfgs() error {
}
defer tx.Rollback()
for guildID, cfg := range guildCfgs {
// UPDATE oder INSERT, je nachdem, ob es bereits eine Konfiguration gibt
guildCfgs.Range(func(key, value interface{}) bool {
guildID := key.(string)
cfg := value.(*GuildConfig)
_, err := tx.Exec(`
INSERT INTO guild_config (guild_id, lobby_name, category_name, timeout_min)
VALUES (?, ?, ?, ?)
@@ -118,46 +124,35 @@ func saveGuildCfgs() error {
timeout_min = excluded.timeout_min
`, guildID, cfg.LobbyName, cfg.CategoryName, cfg.TimeoutMin)
if err != nil {
return err
}
log.Printf("Fehler beim Speichern der Guild-Konfiguration: %v", err)
}
return true
})
// Transaktion abschließen
return tx.Commit()
}
var (
cfgMu sync.Mutex
guildCfgs = map[string]*GuildConfig{}
createdCmds = map[string][]*discordgo.ApplicationCommand{} // guildID -> cmds
)
// Guild-Konfiguration laden oder Standardwerte zurückgeben
func getCfg(guildID string) *GuildConfig {
cfgMu.Lock()
c, ok := guildCfgs[guildID]
cfgMu.Unlock()
if ok {
return c
if cfg, ok := guildCfgs.Load(guildID); ok {
return cfg.(*GuildConfig)
}
// Falls nicht vorhanden, Daten aus DB laden
var guildCfg GuildConfig
err := db.QueryRow("SELECT lobby_name, category_name, timeout_min FROM guild_config WHERE guild_id = ?", guildID).Scan(&guildCfg.LobbyName, &guildCfg.CategoryName, &guildCfg.TimeoutMin)
if err != nil {
if err != sql.ErrNoRows {
log.Printf("Fehler beim Abrufen der Guild-Konfiguration: %v", err)
if err == sql.ErrNoRows {
log.Printf("Guild-Konfiguration für %s nicht gefunden, verwenden der Standardwerte", guildID)
} else {
log.Printf("Fehler beim Abrufen der Guild-Konfiguration für %s: %v", guildID, err)
}
// Fallback-Werte, falls die Guild nicht in der DB existiert
guildCfg = GuildConfig{
LobbyName: defaultLobbyName,
CategoryName: defaultCategory,
TimeoutMin: envTimeoutDefault(1),
}
}
cfgMu.Lock()
guildCfgs[guildID] = &guildCfg
cfgMu.Unlock()
guildCfgs.Store(guildID, &guildCfg)
return &guildCfg
}
@@ -520,9 +515,7 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
}
// speichern
cfgMu.Lock()
getCfg(guildID).LobbyName = name
cfgMu.Unlock()
if err := saveGuildCfgs(); err != nil {
log.Printf("saveGuildCfgs failed: %v", err)
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
@@ -577,9 +570,7 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
}
// speichern
cfgMu.Lock()
getCfg(guildID).CategoryName = name
cfgMu.Unlock()
if err := saveGuildCfgs(); err != nil {
log.Printf("saveGuildCfgs failed: %v", err)
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
@@ -627,10 +618,8 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
log.Printf("Setting timeout for %d minutes", minutes)
// speichern
cfgMu.Lock()
getCfg(guildID).TimeoutMin = int(minutes)
log.Println("1-0815")
cfgMu.Unlock()
if err := saveGuildCfgs(); err != nil {
log.Printf("saveGuildCfgs failed: %v", err)
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
@@ -760,9 +749,13 @@ func onGuildCreate(s *discordgo.Session, g *discordgo.GuildCreate) {
log.Printf("Command-Registrierung in %s fehlgeschlagen: %v", g.Name, err)
continue
}
cfgMu.Lock()
createdCmds[g.ID] = append(createdCmds[g.ID], c)
cfgMu.Unlock()
// Commands für die Guild speichern
// Wir verwenden sync.Map, also müssen wir die 'Load' und 'Store' Methoden verwenden.
commands, _ := createdCmds.LoadOrStore(g.ID, []*discordgo.ApplicationCommand{})
commands = append(commands.([]*discordgo.ApplicationCommand), c)
createdCmds.Store(g.ID, commands)
log.Printf("Command-Registrierung in %s", g.Name)
}
}
@@ -855,33 +848,7 @@ func main() {
s.AddHandler(onVoiceStateUpdate)
s.AddHandler(onGuildCreate)
/*s.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) {
for _, g := range s.State.Guilds {
registerCommandsForGuild(s, g.ID)
}
})
s.AddHandler(func(s *discordgo.Session, g *discordgo.GuildCreate) {
registerCommandsForGuild(s, g.ID)
})*/
s.AddHandler(onInteractionCreate(""))
/*s.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) {
log.Printf("Eingeloggt als %s", r.User.Username)
registerOnce.Do(func() {
appID := s.State.User.ID
for _, g := range s.State.Guilds {
log.Printf("Registriere Commands in Guild: %s (%s)", g.Name, g.ID)
for _, cmd := range slashCommands {
c, err := s.ApplicationCommandCreate(appID, g.ID, cmd)
if err != nil {
log.Printf("Command-Registrierung in %s fehlgeschlagen: %v", g.Name, err)
continue
}
createdCmds[g.ID] = append(createdCmds[g.ID], c)
}
}
log.Printf("Defaults → Lobby: %q | Kategorie: %q | Timeout: %d min", defaultLobbyName, defaultCategory, envTimeoutDefault(60))
})
})*/
if err := s.Open(); err != nil {
log.Fatalf("Gateway-Start fehlgeschlagen: %v", err)
@@ -894,15 +861,17 @@ func main() {
log.Println("Fahre herunter…")
appID := s.State.User.ID
for guildID, cmds := range createdCmds {
for _, c := range cmds {
if delErr := s.ApplicationCommandDelete(appID, guildID, c.ID); delErr != nil {
log.Printf("Cmd-Delete (%s/%s) fehlgeschlagen: %v", guildID, c.Name, delErr)
createdCmds.Range(func(key, value interface{}) bool {
for _, c := range value.([]*discordgo.ApplicationCommand) {
if delErr := s.ApplicationCommandDelete(appID, key.(string), c.ID); delErr != nil {
log.Printf("Cmd-Delete (%s/%s) fehlgeschlagen: %v", key, c.Name, delErr)
} else {
log.Printf("Cmd-Delete (%s/%s) ok", guildID, c.Name)
}
log.Printf("Cmd-Delete (%s/%s) ok", key, c.Name)
}
}
return true
})
if err := saveGuildCfgs(); err != nil {
log.Printf("Speichern zum Shutdown fehlgeschlagen: %v", err)
}