main.go aktualisiert
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release-tag / release-image (push) Successful in 2m9s
This commit is contained in:
216
main.go
216
main.go
@@ -2,6 +2,7 @@ package main
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import (
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"database/sql"
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"encoding/json"
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"fmt"
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"log"
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"os"
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@@ -15,7 +16,7 @@ import (
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)
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// ===== Defaults / Names (pro Guild per Commands konfigurierbar) =====
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const (
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var (
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pollInterval = 15 * time.Second
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defaultLobbyName = "➕ Erstelle privaten Raum"
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defaultCategory = "Private Räume"
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@@ -29,19 +30,12 @@ var dbPath = func() string {
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return "guild_config.db"
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}()
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// Pfad zur Persistenz-Datei (überschreibbar via CONFIG_PATH)
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/*var configPath = func() string {
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if v := os.Getenv("CONFIG_PATH"); v != "" {
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return v
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}
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return "guild_config.json"
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}()*/
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// ===== Per-Guild Config (in-memory) =====
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type GuildConfig struct {
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LobbyName string `json:"lobby_name"`
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CategoryName string `json:"category_name"`
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TimeoutMin int `json:"timeout_min"`
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Language string `json:"language"` // Neue Eigenschaft für Sprache
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}
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var db *sql.DB
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@@ -50,6 +44,36 @@ var db *sql.DB
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var guildCfgs sync.Map // Für Guild-Konfigurationen
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var createdCmds sync.Map // Für erstellte Commands
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// Sprache für eine Guild setzen
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func setLanguage(guildID, language string) error {
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cfg := getCfg(guildID)
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cfg.Language = language
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return saveGuildCfgs()
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}
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// Sprachabruf
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func getLanguage(guildID string) string {
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cfg := getCfg(guildID)
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return cfg.Language
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}
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func addLanguageColumnIfNotExists() {
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// Überprüfen, ob die Spalte bereits existiert
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_, err := db.Exec("ALTER TABLE guild_config ADD COLUMN language TEXT DEFAULT 'de'")
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if err != nil && !isColumnAlreadyExistsError(err) {
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log.Fatalf("Fehler beim Hinzufügen der 'language' Spalte: %v", err)
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} else {
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log.Println("Spalte 'language' wurde hinzugefügt oder existiert bereits.")
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}
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}
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// Hilfsfunktion zur Fehlerbehandlung, um zu überprüfen, ob der Fehler auf eine bereits vorhandene Spalte hinweist
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func isColumnAlreadyExistsError(err error) bool {
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// Dies ist ein spezifischer Fehlercode für SQLite, der darauf hinweist, dass die Spalte bereits existiert
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// Der Fehlercode lautet "sqlite3: table ... already has column ..." (in verschiedenen Varianten)
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return err != nil && err.Error() == "SQLITE_ERROR: duplicate column name: language"
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}
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// Initialize DB
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func initDB() {
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var err error
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@@ -58,12 +82,16 @@ func initDB() {
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log.Fatalf("Datenbank-Fehler: %v", err)
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}
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// Neue Spalte für die Sprache hinzufügen, wenn sie noch nicht existiert
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addLanguageColumnIfNotExists()
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// Tabelle erstellen, falls sie noch nicht existiert
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createTableSQL := `CREATE TABLE IF NOT EXISTS guild_config (
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guild_id TEXT PRIMARY KEY,
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lobby_name TEXT,
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category_name TEXT,
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timeout_min INTEGER
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timeout_min INTEGER,
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language TEXT DEFAULT 'de' -- Neue Spalte für Sprache hinzufügen
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);`
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_, err = db.Exec(createTableSQL)
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if err != nil {
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@@ -78,31 +106,32 @@ func closeDB() {
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}
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}
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// Laden der Guild-Konfiguration aus der Datenbank
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// Laden der Guild-Konfiguration mit Sprache
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func loadGuildCfgs() error {
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rows, err := db.Query("SELECT guild_id, lobby_name, category_name, timeout_min FROM guild_config")
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rows, err := db.Query("SELECT guild_id, lobby_name, category_name, timeout_min, language FROM guild_config")
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if err != nil {
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return err
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}
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defer rows.Close()
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for rows.Next() {
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var guildID, lobbyName, categoryName string
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var guildID, lobbyName, categoryName, language string
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var timeoutMin int
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if err := rows.Scan(&guildID, &lobbyName, &categoryName, &timeoutMin); err != nil {
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if err := rows.Scan(&guildID, &lobbyName, &categoryName, &timeoutMin, &language); err != nil {
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return err
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}
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guildCfgs.Store(guildID, &GuildConfig{
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LobbyName: lobbyName,
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CategoryName: categoryName,
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TimeoutMin: timeoutMin,
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Language: language, // Sprache laden
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})
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}
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return nil
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}
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// Speichern der Guild-Konfiguration in die Datenbank
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// Speichern der Guild-Konfiguration mit Sprache
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func saveGuildCfgs() error {
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tx, err := db.Begin()
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if err != nil {
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@@ -115,14 +144,15 @@ func saveGuildCfgs() error {
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cfg := value.(*GuildConfig)
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_, err := tx.Exec(`
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INSERT INTO guild_config (guild_id, lobby_name, category_name, timeout_min)
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VALUES (?, ?, ?, ?)
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INSERT INTO guild_config (guild_id, lobby_name, category_name, timeout_min, language)
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VALUES (?, ?, ?, ?, ?)
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ON CONFLICT(guild_id)
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DO UPDATE SET
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lobby_name = excluded.lobby_name,
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category_name = excluded.category_name,
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timeout_min = excluded.timeout_min
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`, guildID, cfg.LobbyName, cfg.CategoryName, cfg.TimeoutMin)
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timeout_min = excluded.timeout_min,
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language = excluded.language -- Sprache speichern
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`, guildID, cfg.LobbyName, cfg.CategoryName, cfg.TimeoutMin, cfg.Language)
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if err != nil {
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log.Printf("Fehler beim Speichern der Guild-Konfiguration: %v", err)
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}
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@@ -139,17 +169,19 @@ func getCfg(guildID string) *GuildConfig {
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return cfg.(*GuildConfig)
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}
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var guildCfg GuildConfig
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err := db.QueryRow("SELECT lobby_name, category_name, timeout_min FROM guild_config WHERE guild_id = ?", guildID).Scan(&guildCfg.LobbyName, &guildCfg.CategoryName, &guildCfg.TimeoutMin)
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err := db.QueryRow("SELECT lobby_name, category_name, timeout_min, language FROM guild_config WHERE guild_id = ?", guildID).Scan(&guildCfg.LobbyName, &guildCfg.CategoryName, &guildCfg.TimeoutMin, &guildCfg.Language)
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if err != nil {
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if err == sql.ErrNoRows {
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log.Printf("Guild-Konfiguration für %s nicht gefunden, verwenden der Standardwerte", guildID)
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} else {
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log.Printf("Fehler beim Abrufen der Guild-Konfiguration für %s: %v", guildID, err)
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}
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// Standardwerte verwenden
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guildCfg = GuildConfig{
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LobbyName: defaultLobbyName,
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CategoryName: defaultCategory,
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TimeoutMin: envTimeoutDefault(1),
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Language: "de", // Standard-Sprache ist Deutsch
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}
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}
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guildCfgs.Store(guildID, &guildCfg)
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@@ -619,7 +651,6 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
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// speichern
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getCfg(guildID).TimeoutMin = int(minutes)
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log.Println("1-0815")
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if err := saveGuildCfgs(); err != nil {
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log.Printf("saveGuildCfgs failed: %v", err)
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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@@ -632,8 +663,6 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
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return
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}
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log.Println("2-0815")
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// Antwort <= 3s
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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@@ -735,6 +764,59 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
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},
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})
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case "setlanguage":
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// Admin-Check zuerst
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if !isGuildAdmin(s, guildID, i.User, i.Member) {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "❌ Nur Administratoren dürfen das.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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// Option "language" lesen
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var language string
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for _, o := range data.Options {
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if o.Name == "language" {
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language = o.StringValue()
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break
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}
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}
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if language == "" {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "Bitte gib eine gültige Sprache an (z.B. 'de', 'en').",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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// Speichern
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if err := setLanguage(guildID, language); err != nil {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "⚠️ Fehler beim Speichern der Sprache.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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// Antwort <= 3s
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: fmt.Sprintf("✅ Sprache auf '%s' gesetzt.", language),
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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}
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}
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}
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@@ -756,7 +838,7 @@ func onGuildCreate(s *discordgo.Session, g *discordgo.GuildCreate) {
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commands = append(commands.([]*discordgo.ApplicationCommand), c)
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createdCmds.Store(g.ID, commands)
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log.Printf("Command-Registrierung in %s", g.Name)
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log.Printf("Registriere Command %s in Guild %s", cmd.Name, g.Name)
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}
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}
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@@ -809,22 +891,22 @@ var (
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},
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},
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},
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{
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Name: "setlanguage",
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Description: "Setzt die Sprache für diese Guild.",
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DefaultMemberPermissions: &adminPerm,
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Options: []*discordgo.ApplicationCommandOption{
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{
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Type: discordgo.ApplicationCommandOptionString,
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Name: "language",
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Description: "Die Sprache, die gesetzt werden soll (z.B. 'de', 'en').",
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Required: true,
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},
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},
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},
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}
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)
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/*func registerCommandsForGuild(s *discordgo.Session, guildID string) {
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appID := s.State.User.ID
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cmds, err := s.ApplicationCommandBulkOverwrite(appID, guildID, slashCommands)
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if err != nil {
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log.Printf("BulkOverwrite %s failed: %v", guildID, err)
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return
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}
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cfgMu.Lock()
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createdCmds[guildID] = cmds
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cfgMu.Unlock()
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//fmt.Println(createdCmds)
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}*/
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// ===== main: Multi-Guild, pro Guild registrieren =====
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func main() {
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initDB()
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@@ -864,9 +946,9 @@ func main() {
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createdCmds.Range(func(key, value interface{}) bool {
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for _, c := range value.([]*discordgo.ApplicationCommand) {
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if delErr := s.ApplicationCommandDelete(appID, key.(string), c.ID); delErr != nil {
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log.Printf("Cmd-Delete (%s/%s) fehlgeschlagen: %v", key, c.Name, delErr)
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log.Printf("Cmd-Delete (%s / %s) fehlgeschlagen: %v", key, c.Name, delErr)
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} else {
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log.Printf("Cmd-Delete (%s/%s) ok", key, c.Name)
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log.Printf("Cmd-Delete (%s / %s) ok", key, c.Name)
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}
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}
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return true
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@@ -877,3 +959,59 @@ func main() {
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}
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_ = s.Close()
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}
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// Die Struktur für die Übersetzungen.
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type TranslationsStruct struct {
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Language string `json:"language"`
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Messages map[string]string `json:"messages"`
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}
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// Temporäre Struktur zur Deserialisierung.
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type TranslationFile struct {
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Translations []TranslationsStruct `json:"translations"`
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}
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// Globale Variable für die Übersetzungen
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var translations map[string]map[string]string
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// Funktion zur Deserialisierung und Umwandlung in map[string]map[string]string
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func loadTranslations(jsonData string) (map[string]map[string]string, error) {
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var translationFile TranslationFile
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// Deserialisierung des JSON in die Struktur
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if err := json.Unmarshal([]byte(jsonData), &translationFile); err != nil {
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return nil, err
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}
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// Umwandlung der Struktur in eine Map
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result := make(map[string]map[string]string)
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for _, trans := range translationFile.Translations {
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result[trans.Language] = trans.Messages
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}
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return result, nil
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}
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// Funktion zur Deserialisierung und Umwandlung in map[string]map[string]string
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func loadTranslationsFromFile(filename string) (map[string]map[string]string, error) {
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// Dateiinhalt lesen
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fileData, err := os.ReadFile(filename)
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if err != nil {
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return nil, fmt.Errorf("fehler beim lesen der datei: %w", err)
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}
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var translationFile TranslationFile
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// Deserialisierung des JSON in die Struktur
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if err := json.Unmarshal(fileData, &translationFile); err != nil {
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return nil, fmt.Errorf("fehler beim deserialisieren der json-daten: %w", err)
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}
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// Umwandlung der Struktur in eine Map
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result := make(map[string]map[string]string)
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for _, trans := range translationFile.Translations {
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result[trans.Language] = trans.Messages
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}
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return result, nil
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}
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