main.go aktualisiert
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This commit is contained in:
165
main.go
165
main.go
@@ -5,6 +5,7 @@ import (
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"log"
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"os"
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"os/signal"
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"sync"
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"syscall"
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"time"
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@@ -13,14 +14,12 @@ import (
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const (
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// optional: Voice-Channels unter dieser Kategorie anlegen (leer lassen = keine Kategorie)
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envCategoryID = "CATEGORY_ID"
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// wie oft wir prüfen, ob der Channel leer ist
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pollInterval = 15 * time.Second
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lobbyName = "➕ Erstelle privaten Raum"
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categoryName = "Private Räume"
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)
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var lobbyID = os.Getenv("LOBBY_CHANNEL_ID")
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var discordToken = os.Getenv("DISCORD_TOKEN")
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// ===== Neu: gemeinsame Helper =====
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func createPrivateVCAndMove(
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@@ -160,18 +159,29 @@ var slashCommands = []*discordgo.ApplicationCommand{
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// Triggert beim Joinen in die Lobby und erstellt den VC + Move via Helper
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func onVoiceStateUpdate(s *discordgo.Session, e *discordgo.VoiceStateUpdate) {
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// nur Join-Events in die Lobby interessieren
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if e.UserID == "" || e.ChannelID != lobbyID || (e.BeforeUpdate != nil && e.BeforeUpdate.ChannelID == lobbyID) {
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if e.UserID == "" {
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return
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}
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// Nur Join in die definierte Lobby
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lobby := findVoiceChannelIDByName(s, e.GuildID, lobbyName)
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if lobby == "" || e.ChannelID != lobby || (e.BeforeUpdate != nil && e.BeforeUpdate.ChannelID == lobby) {
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return
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}
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// Bots ignorieren
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m, err := s.GuildMember(e.GuildID, e.UserID)
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if err == nil && m.User.Bot {
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return
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}
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// Parameter laden
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categoryID := os.Getenv(envCategoryID)
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// Kategorie per Name holen/erstellen
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catID, err := findOrCreateCategoryID(s, e.GuildID, categoryName)
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if err != nil {
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log.Printf("Kategorie-Auflösung fehlgeschlagen: %v", err)
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return
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}
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// Parameter
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userLimit := 0
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timeoutMin := 60
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if v := os.Getenv("TIMEOUT_MIN"); v != "" {
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@@ -184,10 +194,10 @@ func onVoiceStateUpdate(s *discordgo.Session, e *discordgo.VoiceStateUpdate) {
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e.GuildID,
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e.UserID,
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safeDisplayName(m),
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categoryID,
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catID,
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userLimit,
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timeoutMin,
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e.ChannelID, // Quell-Channel: Lobby
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lobby,
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)
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if err != nil {
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log.Printf("VC-Erstellung/Move fehlgeschlagen: %v", err)
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@@ -207,58 +217,111 @@ func safeDisplayName(m *discordgo.Member) string {
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return m.User.Username
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}
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// Holt oder erstellt eine Kategorie nach Namen und gibt die ID zurück.
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func findOrCreateCategoryID(s *discordgo.Session, guildID, name string) (string, error) {
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chans, err := s.GuildChannels(guildID)
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if err != nil {
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return "", err
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}
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for _, ch := range chans {
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if ch.Type == discordgo.ChannelTypeGuildCategory && ch.Name == name {
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return ch.ID, nil
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}
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}
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cat, err := s.GuildChannelCreateComplex(guildID, discordgo.GuildChannelCreateData{
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Name: name,
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Type: discordgo.ChannelTypeGuildCategory,
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})
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if err != nil {
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return "", err
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}
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return cat.ID, nil
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}
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// Sucht die ID eines Voice-Channels nach Name. Leerer String, wenn nicht gefunden.
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func findVoiceChannelIDByName(s *discordgo.Session, guildID, name string) string {
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chans, err := s.GuildChannels(guildID)
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if err != nil {
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return ""
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}
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for _, ch := range chans {
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if ch.Type == discordgo.ChannelTypeGuildVoice && ch.Name == name {
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return ch.ID
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}
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}
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return ""
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}
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var (
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createdCmds = map[string][]*discordgo.ApplicationCommand{} // guildID -> cmds
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registerOnce sync.Once
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)
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func main() {
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token := discordToken
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token := os.Getenv("DISCORD_TOKEN")
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if token == "" {
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log.Fatal("Bitte setze DISCORD_TOKEN")
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}
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guildID := os.Getenv("GUILD_ID") // optional: für schnelle Command-Registrierung
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categoryID := os.Getenv(envCategoryID)
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s, err := discordgo.New("Bot " + token)
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if err != nil {
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log.Fatalf("Session fehlgeschlagen: %v", err)
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}
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// Intents für Slash + Voice-State-Events
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// Nur was wir brauchen
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s.Identify.Intents = discordgo.IntentsGuilds | discordgo.IntentsGuildVoiceStates
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s.AddHandler(onVoiceStateUpdate) // ← neu
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// Handlers
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s.AddHandler(func(_ *discordgo.Session, r *discordgo.Ready) {
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s.AddHandler(onVoiceStateUpdate)
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s.AddHandler(onInteractionCreate("")) // parameter wird nicht mehr genutzt
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s.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) {
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log.Printf("Eingeloggt als %s", r.User.Username)
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})
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s.AddHandler(onInteractionCreate(categoryID))
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// Ready kann bei Reconnect mehrfach feuern → nur einmal registrieren
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registerOnce.Do(func() {
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appID := s.State.User.ID
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for _, g := range s.State.Guilds {
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log.Printf("Registriere Commands in Guild: %s (%s)", g.Name, g.ID)
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for _, cmd := range slashCommands {
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c, err := s.ApplicationCommandCreate(appID, g.ID, cmd)
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if err != nil {
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log.Printf("Command-Registrierung in %s fehlgeschlagen: %v", g.Name, err)
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continue
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}
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createdCmds[g.ID] = append(createdCmds[g.ID], c)
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}
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}
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log.Printf("Lobby-Name: %q | Kategorie-Name: %q", lobbyName, categoryName)
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})
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})
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// Start
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if err := s.Open(); err != nil {
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log.Fatalf("Gateway-Start fehlgeschlagen: %v", err)
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}
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log.Println("Bot online. Ctrl+C zum Beenden.")
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// Slash-Commands registrieren (Guild-spezifisch = sofort sichtbar)
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appID := s.State.User.ID
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created := make([]*discordgo.ApplicationCommand, 0, len(slashCommands))
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for _, cmd := range slashCommands {
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c, err := s.ApplicationCommandCreate(appID, guildID, cmd)
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if err != nil {
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log.Fatalf("Command-Registrierung fehlgeschlagen: %v", err)
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}
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created = append(created, c)
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}
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// Shutdown
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// Shutdown warten
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stop := make(chan os.Signal, 1)
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signal.Notify(stop, os.Interrupt, syscall.SIGTERM)
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<-stop
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log.Println("Fahre herunter…")
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for _, c := range created {
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_ = s.ApplicationCommandDelete(appID, guildID, c.ID)
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// Commands wieder entfernen (best effort)
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appID := s.State.User.ID
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for guildID, cmds := range createdCmds {
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for _, c := range cmds {
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if delErr := s.ApplicationCommandDelete(appID, guildID, c.ID); delErr != nil {
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log.Printf("Cmd-Delete (%s/%s) fehlgeschlagen: %v", guildID, c.Name, delErr)
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}
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}
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}
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_ = s.Close()
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}
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// Slash-Command-Variante, nutzt dieselbe Helper-Logik und moved falls der User bereits in einem VC ist
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func onInteractionCreate(categoryID string) func(s *discordgo.Session, i *discordgo.InteractionCreate) {
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func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.InteractionCreate) {
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return func(s *discordgo.Session, i *discordgo.InteractionCreate) {
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if i.Type != discordgo.InteractionApplicationCommand {
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return
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@@ -268,7 +331,7 @@ func onInteractionCreate(categoryID string) func(s *discordgo.Session, i *discor
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}
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// Optionen lesen
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var name string // (wird nur für die Anzeige verwendet – der Helper baut "🔒 <display>" selbst)
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var nameOpt string
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userLimit := 0
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timeoutMin := 60
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if v := os.Getenv("TIMEOUT_MIN"); v != "" {
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@@ -277,7 +340,7 @@ func onInteractionCreate(categoryID string) func(s *discordgo.Session, i *discor
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for _, o := range i.ApplicationCommandData().Options {
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switch o.Name {
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case "name":
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name = o.StringValue()
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nameOpt = o.StringValue()
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case "user_limit":
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userLimit = int(o.IntValue())
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case "timeout_min":
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@@ -285,18 +348,35 @@ func onInteractionCreate(categoryID string) func(s *discordgo.Session, i *discor
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}
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}
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// Aufrufer bestimmen
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// Aufrufer
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user := i.User
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if user == nil && i.Member != nil {
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user = i.Member.User
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}
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display := displayName(i)
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if name != "" {
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// Falls Name explizit gesetzt wurde, nimm ihn als Display-Basis
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display = name
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if user == nil {
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return
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}
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// Wenn der User bereits in einem VC ist, verschieben wir ihn automatisch
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// Kategorie per Name holen/erstellen
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catID, err := findOrCreateCategoryID(s, i.GuildID, categoryName)
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if err != nil {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "Konnte Kategorie nicht finden/erstellen.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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// Display-Name bestimmen (Option > Fallback auf displayName())
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display := displayName(i)
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if nameOpt != "" {
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display = nameOpt
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}
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// Falls User bereits in einem Voice-Channel ist: automatisch verschieben
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srcVC := findUserVoiceChannelID(s, i.GuildID, user.ID) // "" wenn nicht in VC
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newChan, err := createPrivateVCAndMove(
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@@ -304,7 +384,7 @@ func onInteractionCreate(categoryID string) func(s *discordgo.Session, i *discor
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i.GuildID,
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user.ID,
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display,
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categoryID,
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catID,
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userLimit,
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timeoutMin,
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srcVC, // nur wenn nicht leer wird moved
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@@ -326,7 +406,6 @@ func onInteractionCreate(categoryID string) func(s *discordgo.Session, i *discor
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} else {
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msg += " Ich verschiebe dich jetzt dort hinein."
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}
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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