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https://github.com/fosrl/pangolin.git
synced 2026-02-28 07:46:36 +00:00
Bugfixes for remote nodes
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@@ -1,315 +0,0 @@
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import WebSocket from 'ws';
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import axios from 'axios';
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import { URL } from 'url';
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import { EventEmitter } from 'events';
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import logger from '@server/logger';
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export interface Config {
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id: string;
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secret: string;
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endpoint: string;
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}
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export interface WSMessage {
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type: string;
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data: any;
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}
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export type MessageHandler = (message: WSMessage) => void;
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export interface ClientOptions {
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baseURL?: string;
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reconnectInterval?: number;
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pingInterval?: number;
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pingTimeout?: number;
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}
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export class WebSocketClient extends EventEmitter {
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private conn: WebSocket | null = null;
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private baseURL: string;
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private handlers: Map<string, MessageHandler> = new Map();
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private reconnectInterval: number;
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private isConnected: boolean = false;
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private pingInterval: number;
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private pingTimeout: number;
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private shouldReconnect: boolean = true;
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private reconnectTimer: NodeJS.Timeout | null = null;
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private pingTimer: NodeJS.Timeout | null = null;
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private pingTimeoutTimer: NodeJS.Timeout | null = null;
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private token: string;
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private isConnecting: boolean = false;
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constructor(
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token: string,
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endpoint: string,
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options: ClientOptions = {}
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) {
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super();
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this.token = token;
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this.baseURL = options.baseURL || endpoint;
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this.reconnectInterval = options.reconnectInterval || 5000;
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this.pingInterval = options.pingInterval || 30000;
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this.pingTimeout = options.pingTimeout || 10000;
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}
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public async connect(): Promise<void> {
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this.shouldReconnect = true;
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if (!this.isConnecting) {
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await this.connectWithRetry();
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}
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}
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public async close(): Promise<void> {
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this.shouldReconnect = false;
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// Clear timers
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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if (this.pingTimer) {
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clearInterval(this.pingTimer);
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this.pingTimer = null;
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}
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if (this.pingTimeoutTimer) {
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clearTimeout(this.pingTimeoutTimer);
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this.pingTimeoutTimer = null;
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}
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if (this.conn) {
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this.conn.close(1000, 'Client closing');
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this.conn = null;
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}
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this.setConnected(false);
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}
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public sendMessage(messageType: string, data: any): Promise<void> {
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return new Promise((resolve, reject) => {
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if (!this.conn || this.conn.readyState !== WebSocket.OPEN) {
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reject(new Error('Not connected'));
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return;
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}
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const message: WSMessage = {
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type: messageType,
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data: data
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};
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logger.debug(`Sending message: ${messageType}`, data);
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this.conn.send(JSON.stringify(message), (error) => {
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if (error) {
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reject(error);
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} else {
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resolve();
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}
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});
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});
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}
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public sendMessageInterval(
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messageType: string,
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data: any,
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interval: number
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): () => void {
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// Send immediately
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this.sendMessage(messageType, data).catch(err => {
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logger.error('Failed to send initial message:', err);
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});
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// Set up interval
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const intervalId = setInterval(() => {
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this.sendMessage(messageType, data).catch(err => {
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logger.error('Failed to send message:', err);
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});
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}, interval);
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// Return stop function
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return () => {
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clearInterval(intervalId);
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};
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}
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public registerHandler(messageType: string, handler: MessageHandler): void {
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this.handlers.set(messageType, handler);
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}
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public unregisterHandler(messageType: string): void {
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this.handlers.delete(messageType);
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}
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public isClientConnected(): boolean {
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return this.isConnected;
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}
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private async connectWithRetry(): Promise<void> {
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if (this.isConnecting || this.isConnected) return;
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this.isConnecting = true;
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while (this.shouldReconnect && !this.isConnected && this.isConnecting) {
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try {
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await this.establishConnection();
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this.isConnecting = false;
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return;
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} catch (error) {
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logger.error(`Failed to connect: ${error}. Retrying in ${this.reconnectInterval}ms...`);
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if (!this.shouldReconnect || !this.isConnecting) {
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this.isConnecting = false;
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return;
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}
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await new Promise(resolve => {
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this.reconnectTimer = setTimeout(resolve, this.reconnectInterval);
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});
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}
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}
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this.isConnecting = false;
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}
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private async establishConnection(): Promise<void> {
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// Clean up any existing connection before establishing a new one
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if (this.conn) {
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this.conn.removeAllListeners();
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this.conn.close();
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this.conn = null;
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}
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// Parse the base URL to determine protocol and hostname
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const baseURL = new URL(this.baseURL);
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const wsProtocol = baseURL.protocol === 'https:' ? 'wss' : 'ws';
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const wsURL = new URL(`${wsProtocol}://${baseURL.host}/api/v1/ws`);
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// Add token and client type to query parameters
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wsURL.searchParams.set('token', this.token);
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wsURL.searchParams.set('clientType', "remoteExitNode");
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return new Promise((resolve, reject) => {
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const conn = new WebSocket(wsURL.toString());
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conn.on('open', () => {
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logger.debug('WebSocket connection established');
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this.conn = conn;
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this.setConnected(true);
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this.isConnecting = false;
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this.startPingMonitor();
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this.emit('connect');
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resolve();
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});
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conn.on('message', (data: WebSocket.Data) => {
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try {
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const message: WSMessage = JSON.parse(data.toString());
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const handler = this.handlers.get(message.type);
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if (handler) {
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handler(message);
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}
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this.emit('message', message);
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} catch (error) {
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logger.error('Failed to parse message:', error);
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}
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});
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conn.on('close', (code, reason) => {
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logger.debug(`WebSocket connection closed: ${code} ${reason}`);
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this.handleDisconnect();
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});
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conn.on('error', (error) => {
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logger.error('WebSocket error:', error);
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if (this.conn === null) {
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// Connection failed during establishment
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reject(error);
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}
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// Don't call handleDisconnect here as the 'close' event will handle it
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});
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conn.on('pong', () => {
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if (this.pingTimeoutTimer) {
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clearTimeout(this.pingTimeoutTimer);
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this.pingTimeoutTimer = null;
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}
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});
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});
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}
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private startPingMonitor(): void {
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// Clear any existing ping timer to prevent duplicates
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if (this.pingTimer) {
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clearInterval(this.pingTimer);
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this.pingTimer = null;
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}
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this.pingTimer = setInterval(() => {
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if (this.conn && this.conn.readyState === WebSocket.OPEN) {
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this.conn.ping();
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// Set timeout for pong response
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this.pingTimeoutTimer = setTimeout(() => {
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logger.error('Ping timeout - no pong received');
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this.handleDisconnect();
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}, this.pingTimeout);
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}
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}, this.pingInterval);
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}
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private handleDisconnect(): void {
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// Prevent multiple disconnect handlers from running simultaneously
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if (!this.isConnected && !this.isConnecting) {
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return;
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}
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this.setConnected(false);
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this.isConnecting = false;
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// Clear ping timers
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if (this.pingTimer) {
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clearInterval(this.pingTimer);
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this.pingTimer = null;
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}
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if (this.pingTimeoutTimer) {
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clearTimeout(this.pingTimeoutTimer);
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this.pingTimeoutTimer = null;
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}
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// Clear any existing reconnect timer to prevent multiple reconnection attempts
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if (this.reconnectTimer) {
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clearTimeout(this.reconnectTimer);
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this.reconnectTimer = null;
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}
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if (this.conn) {
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this.conn.removeAllListeners();
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this.conn = null;
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}
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this.emit('disconnect');
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// Reconnect if needed
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if (this.shouldReconnect) {
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// Add a small delay before starting reconnection to prevent immediate retry
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this.reconnectTimer = setTimeout(() => {
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this.connectWithRetry();
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}, 1000);
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}
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}
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private setConnected(status: boolean): void {
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this.isConnected = status;
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}
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}
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// Factory function for easier instantiation
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export function createWebSocketClient(
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token: string,
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endpoint: string,
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options?: ClientOptions
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): WebSocketClient {
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return new WebSocketClient(token, endpoint, options);
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}
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export default WebSocketClient;
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