Make api availble over socket

Former-commit-id: e464af5302
This commit is contained in:
Owen
2025-11-02 18:56:09 -08:00
parent ea6fa72bc0
commit a7979259f3
6 changed files with 253 additions and 72 deletions

41
api/api_windows.go Normal file
View File

@@ -0,0 +1,41 @@
//go:build windows
// +build windows
package api
import (
"fmt"
"net"
"github.com/Microsoft/go-winio"
"github.com/fosrl/newt/logger"
)
// createSocketListener creates a Windows named pipe listener
func createSocketListener(pipePath string) (net.Listener, error) {
// Ensure the pipe path has the correct format
if pipePath[0] != '\\' {
pipePath = `\\.\pipe\` + pipePath
}
// Create a pipe configuration that allows everyone to write
config := &winio.PipeConfig{
// Set security descriptor to allow everyone full access
// This SDDL string grants full access to Everyone (WD) and to the current owner (OW)
SecurityDescriptor: "D:(A;;GA;;;WD)(A;;GA;;;OW)",
}
// Create a named pipe listener using go-winio with the configuration
listener, err := winio.ListenPipe(pipePath, config)
if err != nil {
return nil, fmt.Errorf("failed to listen on named pipe: %w", err)
}
logger.Debug("Created named pipe at %s with write access for everyone", pipePath)
return listener, nil
}
// cleanupSocket is a no-op on Windows as named pipes are automatically cleaned up
func cleanupSocket(pipePath string) {
logger.Debug("Named pipe %s will be automatically cleaned up", pipePath)
}