Handle relay endpoint dynamically now

This commit is contained in:
Owen
2025-07-18 21:41:36 -07:00
parent 8e83a83294
commit 85a8a737e8
3 changed files with 40 additions and 13 deletions

View File

@@ -110,6 +110,12 @@ type RemovePeerData struct {
SiteId int `json:"siteId"`
}
type RelayPeerData struct {
SiteId int `json:"siteId"`
Endpoint string `json:"endpoint"`
PublicKey string `json:"publicKey"`
}
func (b *fixedPortBind) Open(port uint16) ([]conn.ReceiveFunc, uint16, error) {
// Ignore the requested port and use our fixed port
return b.Bind.Open(b.port)

33
main.go
View File

@@ -220,7 +220,7 @@ func main() {
}
olm.RegisterHandler("olm/wg/holepunch", func(msg websocket.WSMessage) {
logger.Info("Received message: %v", msg.Data)
logger.Debug("Received message: %v", msg.Data)
jsonData, err := json.Marshal(msg.Data)
if err != nil {
@@ -239,7 +239,7 @@ func main() {
connectTimes := 0
// Register handlers for different message types
olm.RegisterHandler("olm/wg/connect", func(msg websocket.WSMessage) {
logger.Info("Received message: %v", msg.Data)
logger.Debug("Received message: %v", msg.Data)
if connectTimes > 0 {
logger.Info("Already connected. Ignoring new connection request.")
@@ -405,7 +405,7 @@ func main() {
})
olm.RegisterHandler("olm/wg/peer/update", func(msg websocket.WSMessage) {
logger.Info("Received update-peer message: %v", msg.Data)
logger.Debug("Received update-peer message: %v", msg.Data)
jsonData, err := json.Marshal(msg.Data)
if err != nil {
@@ -452,7 +452,7 @@ func main() {
// Handler for adding a new peer
olm.RegisterHandler("olm/wg/peer/add", func(msg websocket.WSMessage) {
logger.Info("Received add-peer message: %v", msg.Data)
logger.Debug("Received add-peer message: %v", msg.Data)
jsonData, err := json.Marshal(msg.Data)
if err != nil {
@@ -506,7 +506,7 @@ func main() {
// Handler for removing a peer
olm.RegisterHandler("olm/wg/peer/remove", func(msg websocket.WSMessage) {
logger.Info("Received remove-peer message: %v", msg.Data)
logger.Debug("Received remove-peer message: %v", msg.Data)
jsonData, err := json.Marshal(msg.Data)
if err != nil {
@@ -567,6 +567,29 @@ func main() {
}
})
olm.RegisterHandler("olm/wg/peer/relay", func(msg websocket.WSMessage) {
logger.Debug("Received relay-peer message: %v", msg.Data)
jsonData, err := json.Marshal(msg.Data)
if err != nil {
logger.Error("Error marshaling data: %v", err)
return
}
var removeData RelayPeerData
if err := json.Unmarshal(jsonData, &removeData); err != nil {
logger.Error("Error unmarshaling remove data: %v", err)
return
}
primaryRelay, err := resolveDomain(removeData.Endpoint)
if err != nil {
logger.Warn("Failed to resolve primary relay endpoint: %v", err)
}
peerMonitor.HandleFailover(removeData.SiteId, primaryRelay)
})
olm.RegisterHandler("olm/terminate", func(msg websocket.WSMessage) {
logger.Info("Received terminate message")
olm.Close()

View File

@@ -179,12 +179,15 @@ func (pm *PeerMonitor) handleConnectionStatusChange(siteID int, status wgtester.
// If disconnected, handle failover
if !status.Connected {
pm.handleFailover(siteID)
// Send relay message to the server
if pm.wsClient != nil {
pm.sendRelay(siteID)
}
}
}
// handleFailover handles failover to the relay server when a peer is disconnected
func (pm *PeerMonitor) handleFailover(siteID int) {
func (pm *PeerMonitor) HandleFailover(siteID int, relayEndpoint string) {
pm.mutex.Lock()
config, exists := pm.configs[siteID]
pm.mutex.Unlock()
@@ -198,7 +201,7 @@ func (pm *PeerMonitor) handleFailover(siteID int) {
public_key=%s
allowed_ip=%s/32
endpoint=%s:21820
persistent_keepalive_interval=1`, pm.privateKey, config.PublicKey, config.ServerIP, config.PrimaryRelay)
persistent_keepalive_interval=1`, pm.privateKey, config.PublicKey, config.ServerIP, relayEndpoint)
err := pm.device.IpcSet(wgConfig)
if err != nil {
@@ -207,11 +210,6 @@ persistent_keepalive_interval=1`, pm.privateKey, config.PublicKey, config.Server
}
logger.Info("Adjusted peer %d to point to relay!\n", siteID)
// Send relay message to the server
if pm.wsClient != nil {
pm.sendRelay(siteID)
}
}
// sendRelay sends a relay message to the server