läuft
This commit is contained in:
420
main.go
420
main.go
@@ -1,6 +1,7 @@
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package main
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import (
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"database/sql"
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"encoding/json"
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"fmt"
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"log"
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@@ -11,63 +12,24 @@ import (
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"time"
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"github.com/bwmarrin/discordgo"
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_ "modernc.org/sqlite" // SQLite3-Treiber importieren
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)
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// ===== Defaults / Names (pro Guild per Commands konfigurierbar) =====
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const (
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var (
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pollInterval = 15 * time.Second
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defaultLobbyName = "➕ Erstelle privaten Raum"
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defaultCategory = "Private Räume"
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)
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// Pfad zur Persistenz-Datei (überschreibbar via CONFIG_PATH)
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var configPath = func() string {
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if v := os.Getenv("CONFIG_PATH"); v != "" {
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// Pfad zur SQLite-Datenbank
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var dbPath = func() string {
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if v := os.Getenv("DB_PATH"); v != "" {
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return v
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}
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return "guild_config.json"
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return "guild_config.db"
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}()
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// Persistenz der Guild-Konfiguration
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func loadGuildCfgs() error {
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f, err := os.Open(configPath)
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if err != nil {
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return err
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}
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defer f.Close()
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var m map[string]*GuildConfig
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if err := json.NewDecoder(f).Decode(&m); err != nil {
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return err
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}
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cfgMu.Lock()
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for k, v := range m {
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guildCfgs[k] = v
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}
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cfgMu.Unlock()
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return nil
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}
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func saveGuildCfgs() error {
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tmp := configPath + ".tmp"
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f, err := os.Create(tmp)
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if err != nil {
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return err
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}
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enc := json.NewEncoder(f)
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enc.SetIndent("", " ")
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cfgMu.RLock()
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err = enc.Encode(guildCfgs)
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cfgMu.RUnlock()
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_ = f.Close()
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if err != nil {
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return err
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}
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return os.Rename(tmp, configPath)
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}
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// ===== Per-Guild Config (in-memory) =====
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type GuildConfig struct {
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LobbyName string `json:"lobby_name"`
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@@ -75,29 +37,116 @@ type GuildConfig struct {
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TimeoutMin int `json:"timeout_min"`
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}
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var (
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cfgMu sync.RWMutex
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guildCfgs = map[string]*GuildConfig{}
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createdCmds = map[string][]*discordgo.ApplicationCommand{} // guildID -> cmds
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registerOnce sync.Once
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)
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var db *sql.DB
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// ===== Global variables for sync.Map =====
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var guildCfgs sync.Map // Für Guild-Konfigurationen
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var createdCmds sync.Map // Für erstellte Commands
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// Initialize DB
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func initDB() {
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var err error
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db, err = sql.Open("sqlite", dbPath)
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if err != nil {
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log.Fatalf("Datenbank-Fehler: %v", err)
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}
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// Tabelle erstellen, falls sie noch nicht existiert
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createTableSQL := `CREATE TABLE IF NOT EXISTS guild_config (
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guild_id TEXT PRIMARY KEY,
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lobby_name TEXT,
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category_name TEXT,
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timeout_min INTEGER
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);`
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_, err = db.Exec(createTableSQL)
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if err != nil {
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log.Fatalf("Fehler beim Erstellen der Tabelle: %v", err)
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}
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}
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// Close DB connection
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func closeDB() {
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if err := db.Close(); err != nil {
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log.Fatalf("Fehler beim Schließen der DB: %v", err)
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}
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}
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// Laden der Guild-Konfiguration aus der Datenbank
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func loadGuildCfgs() error {
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rows, err := db.Query("SELECT guild_id, lobby_name, category_name, timeout_min FROM guild_config")
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if err != nil {
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return err
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}
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defer rows.Close()
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for rows.Next() {
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var guildID, lobbyName, categoryName string
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var timeoutMin int
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if err := rows.Scan(&guildID, &lobbyName, &categoryName, &timeoutMin); err != nil {
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return err
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}
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guildCfgs.Store(guildID, &GuildConfig{
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LobbyName: lobbyName,
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CategoryName: categoryName,
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TimeoutMin: timeoutMin,
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})
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}
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return nil
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}
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// Speichern der Guild-Konfiguration in die Datenbank
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func saveGuildCfgs() error {
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tx, err := db.Begin()
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if err != nil {
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return err
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}
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defer tx.Rollback()
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guildCfgs.Range(func(key, value interface{}) bool {
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guildID := key.(string)
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cfg := value.(*GuildConfig)
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_, err := tx.Exec(`
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INSERT INTO guild_config (guild_id, lobby_name, category_name, timeout_min)
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VALUES (?, ?, ?, ?)
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ON CONFLICT(guild_id)
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DO UPDATE SET
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lobby_name = excluded.lobby_name,
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category_name = excluded.category_name,
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timeout_min = excluded.timeout_min
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`, guildID, cfg.LobbyName, cfg.CategoryName, cfg.TimeoutMin)
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if err != nil {
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log.Printf("Fehler beim Speichern der Guild-Konfiguration: %v", err)
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}
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return true
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})
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// Transaktion abschließen
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return tx.Commit()
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}
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// Guild-Konfiguration laden oder Standardwerte zurückgeben
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func getCfg(guildID string) *GuildConfig {
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cfgMu.RLock()
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c, ok := guildCfgs[guildID]
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cfgMu.RUnlock()
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if ok {
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return c
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if cfg, ok := guildCfgs.Load(guildID); ok {
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return cfg.(*GuildConfig)
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}
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cfgMu.Lock()
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defer cfgMu.Unlock()
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c = &GuildConfig{
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LobbyName: defaultLobbyName,
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CategoryName: defaultCategory,
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TimeoutMin: envTimeoutDefault(60),
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var guildCfg GuildConfig
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err := db.QueryRow("SELECT lobby_name, category_name, timeout_min FROM guild_config WHERE guild_id = ?", guildID).Scan(&guildCfg.LobbyName, &guildCfg.CategoryName, &guildCfg.TimeoutMin)
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if err != nil {
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if err == sql.ErrNoRows {
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log.Printf("Guild-Konfiguration für %s nicht gefunden, verwenden der Standardwerte", guildID)
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} else {
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log.Printf("Fehler beim Abrufen der Guild-Konfiguration für %s: %v", guildID, err)
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}
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guildCfg = GuildConfig{
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LobbyName: defaultLobbyName,
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CategoryName: defaultCategory,
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TimeoutMin: envTimeoutDefault(1),
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}
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}
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guildCfgs[guildID] = c
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return c
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guildCfgs.Store(guildID, &guildCfg)
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return &guildCfg
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}
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func envTimeoutDefault(def int) int {
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@@ -262,7 +311,7 @@ func createPrivateVCAndMove(
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break
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}
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wait := time.Duration(150*(attempt+1)) * time.Millisecond
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log.Printf("Move fehlgeschlagen (Versuch %d): %v – retry in %s", attempt+1, moveErr, wait)
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log.Printf("Move fehlgeschlagen (Versuch %d): %v - retry in %s", attempt+1, moveErr, wait)
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time.Sleep(wait)
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}
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if moveErr != nil {
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@@ -427,57 +476,129 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: msg, Flags: discordgo.MessageFlagsEphemeral}})
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case "setlobby":
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// Admin-Check zuerst
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if !isGuildAdmin(s, guildID, i.User, i.Member) {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: "❌ Nur Administratoren dürfen das.", Flags: discordgo.MessageFlagsEphemeral}})
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "❌ Nur Administratoren dürfen das.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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// Option "name" lesen
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var name string
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for _, o := range data.Options {
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if o.Name == "name" {
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name = o.StringValue()
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break
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}
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}
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if name == "" {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: "Bitte gib einen Namen an.", Flags: discordgo.MessageFlagsEphemeral}})
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "Bitte gib einen Namen an.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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cfgMu.Lock()
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// speichern
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getCfg(guildID).LobbyName = name
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cfgMu.Unlock()
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if err := saveGuildCfgs(); err != nil {
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log.Printf("Speichern fehlgeschlagen: %v", err)
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log.Printf("saveGuildCfgs failed: %v", err)
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "⚠️ Lobby-Name gesetzt, aber Speichern fehlgeschlagen. Schau die Logs.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: "✅ Lobby-Name aktualisiert auf: " + name, Flags: discordgo.MessageFlagsEphemeral}})
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// Antwort <= 3s
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "✅ Lobby-Name aktualisiert auf: " + name,
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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case "setcategory":
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// Admin-Check zuerst
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if !isGuildAdmin(s, guildID, i.User, i.Member) {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: "❌ Nur Administratoren dürfen das.", Flags: discordgo.MessageFlagsEphemeral}})
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "❌ Nur Administratoren dürfen das.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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// Option "name" lesen
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var name string
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for _, o := range data.Options {
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if o.Name == "name" {
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name = o.StringValue()
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break
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}
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}
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if name == "" {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: "Bitte gib einen Namen an.", Flags: discordgo.MessageFlagsEphemeral}})
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "Bitte gib einen Namen an.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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cfgMu.Lock()
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// speichern
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getCfg(guildID).CategoryName = name
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cfgMu.Unlock()
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if err := saveGuildCfgs(); err != nil {
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log.Printf("Speichern fehlgeschlagen: %v", err)
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log.Printf("saveGuildCfgs failed: %v", err)
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
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Type: discordgo.InteractionResponseChannelMessageWithSource,
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Data: &discordgo.InteractionResponseData{
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Content: "⚠️ Kategorie-Name gesetzt, aber Speichern fehlgeschlagen. Schau die Logs.",
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Flags: discordgo.MessageFlagsEphemeral,
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},
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})
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return
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}
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: "✅ Kategorie-Name aktualisiert auf: " + name, Flags: discordgo.MessageFlagsEphemeral}})
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// Antwort <= 3s
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
|
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Type: discordgo.InteractionResponseChannelMessageWithSource,
|
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Data: &discordgo.InteractionResponseData{
|
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Content: "✅ Kategorie-Name aktualisiert auf: " + name,
|
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Flags: discordgo.MessageFlagsEphemeral,
|
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},
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})
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case "settimeout":
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if !isGuildAdmin(s, guildID, i.User, i.Member) {
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: "❌ Nur Administratoren dürfen das.", Flags: discordgo.MessageFlagsEphemeral}})
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log.Println("User is not an admin")
|
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_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
|
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Type: discordgo.InteractionResponseChannelMessageWithSource,
|
||||
Data: &discordgo.InteractionResponseData{
|
||||
Content: "❌ Nur Administratoren dürfen das.",
|
||||
Flags: discordgo.MessageFlagsEphemeral,
|
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},
|
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})
|
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return
|
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}
|
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var minutes int64 = int64(getCfg(guildID).TimeoutMin)
|
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|
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minutes := int64(getCfg(guildID).TimeoutMin)
|
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for _, o := range data.Options {
|
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if o.Name == "minutes" {
|
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minutes = o.IntValue()
|
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@@ -486,13 +607,32 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
|
||||
if minutes < 1 {
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minutes = 1
|
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}
|
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cfgMu.Lock()
|
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|
||||
log.Printf("Setting timeout for %d minutes", minutes)
|
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|
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// speichern
|
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getCfg(guildID).TimeoutMin = int(minutes)
|
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cfgMu.Unlock()
|
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if err := saveGuildCfgs(); err != nil {
|
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log.Printf("Speichern fehlgeschlagen: %v", err)
|
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log.Printf("saveGuildCfgs failed: %v", err)
|
||||
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
|
||||
Type: discordgo.InteractionResponseChannelMessageWithSource,
|
||||
Data: &discordgo.InteractionResponseData{
|
||||
Content: "⚠️ Timeout gesetzt, aber Speichern fehlgeschlagen. Schau die Logs.",
|
||||
Flags: discordgo.MessageFlagsEphemeral,
|
||||
},
|
||||
})
|
||||
return
|
||||
}
|
||||
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{Type: discordgo.InteractionResponseChannelMessageWithSource, Data: &discordgo.InteractionResponseData{Content: fmt.Sprintf("✅ Timeout auf %d Minuten gesetzt.", minutes), Flags: discordgo.MessageFlagsEphemeral}})
|
||||
|
||||
// Antwort <= 3s
|
||||
_ = s.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
|
||||
Type: discordgo.InteractionResponseChannelMessageWithSource,
|
||||
Data: &discordgo.InteractionResponseData{
|
||||
Content: fmt.Sprintf("✅ Timeout auf %d Minuten gesetzt.", minutes),
|
||||
Flags: discordgo.MessageFlagsEphemeral,
|
||||
},
|
||||
})
|
||||
|
||||
case "adduser":
|
||||
// wer ruft auf?
|
||||
requester := i.User
|
||||
@@ -589,6 +729,27 @@ func onInteractionCreate(_ string) func(s *discordgo.Session, i *discordgo.Inter
|
||||
}
|
||||
}
|
||||
|
||||
// Handler: Commands registrieren, wenn Bot auf neuen Server kommt
|
||||
func onGuildCreate(s *discordgo.Session, g *discordgo.GuildCreate) {
|
||||
appID := s.State.User.ID
|
||||
log.Printf("Registriere Commands in neuer Guild: %s (%s)", g.Name, g.ID)
|
||||
for _, cmd := range slashCommands {
|
||||
c, err := s.ApplicationCommandCreate(appID, g.ID, cmd)
|
||||
if err != nil {
|
||||
log.Printf("Command-Registrierung in %s fehlgeschlagen: %v", g.Name, err)
|
||||
continue
|
||||
}
|
||||
|
||||
// Commands für die Guild speichern
|
||||
// Wir verwenden sync.Map, also müssen wir die 'Load' und 'Store' Methoden verwenden.
|
||||
commands, _ := createdCmds.LoadOrStore(g.ID, []*discordgo.ApplicationCommand{})
|
||||
commands = append(commands.([]*discordgo.ApplicationCommand), c)
|
||||
createdCmds.Store(g.ID, commands)
|
||||
|
||||
log.Printf("Registriere Command %s in Guild %s", cmd.Name, g.Name)
|
||||
}
|
||||
}
|
||||
|
||||
// ===== Commands Definition =====
|
||||
var (
|
||||
adminPerm = int64(discordgo.PermissionAdministrator)
|
||||
@@ -643,14 +804,16 @@ var (
|
||||
|
||||
// ===== main: Multi-Guild, pro Guild registrieren =====
|
||||
func main() {
|
||||
initDB()
|
||||
token := os.Getenv("DISCORD_TOKEN")
|
||||
token = "MTQwMzg1MTM5NDQ1MjI5MTU4NA.GVi04l.qjraLIbFdi_N49UcSUv_BqK89ihb6xXY648J7A"
|
||||
if token == "" {
|
||||
log.Fatal("Bitte setze DISCORD_TOKEN")
|
||||
}
|
||||
|
||||
// Persistente Konfiguration laden (optional)
|
||||
if err := loadGuildCfgs(); err != nil {
|
||||
log.Printf("Hinweis: Konnte %s nicht laden (%v). Starte mit Defaults.", configPath, err)
|
||||
log.Printf("Hinweis: Konnte %s nicht laden (%v). Starte mit Defaults.", dbPath, err)
|
||||
}
|
||||
|
||||
s, err := discordgo.New("Bot " + token)
|
||||
@@ -661,25 +824,8 @@ func main() {
|
||||
s.Identify.Intents = discordgo.IntentsGuilds | discordgo.IntentsGuildVoiceStates
|
||||
|
||||
s.AddHandler(onVoiceStateUpdate)
|
||||
s.AddHandler(onGuildCreate)
|
||||
s.AddHandler(onInteractionCreate(""))
|
||||
s.AddHandler(func(s *discordgo.Session, r *discordgo.Ready) {
|
||||
log.Printf("Eingeloggt als %s", r.User.Username)
|
||||
registerOnce.Do(func() {
|
||||
appID := s.State.User.ID
|
||||
for _, g := range s.State.Guilds {
|
||||
log.Printf("Registriere Commands in Guild: %s (%s)", g.Name, g.ID)
|
||||
for _, cmd := range slashCommands {
|
||||
c, err := s.ApplicationCommandCreate(appID, g.ID, cmd)
|
||||
if err != nil {
|
||||
log.Printf("Command-Registrierung in %s fehlgeschlagen: %v", g.Name, err)
|
||||
continue
|
||||
}
|
||||
createdCmds[g.ID] = append(createdCmds[g.ID], c)
|
||||
}
|
||||
}
|
||||
log.Printf("Defaults → Lobby: %q | Kategorie: %q | Timeout: %d min", defaultLobbyName, defaultCategory, envTimeoutDefault(60))
|
||||
})
|
||||
})
|
||||
|
||||
if err := s.Open(); err != nil {
|
||||
log.Fatalf("Gateway-Start fehlgeschlagen: %v", err)
|
||||
@@ -692,15 +838,75 @@ func main() {
|
||||
log.Println("Fahre herunter…")
|
||||
|
||||
appID := s.State.User.ID
|
||||
for guildID, cmds := range createdCmds {
|
||||
for _, c := range cmds {
|
||||
if delErr := s.ApplicationCommandDelete(appID, guildID, c.ID); delErr != nil {
|
||||
log.Printf("Cmd-Delete (%s/%s) fehlgeschlagen: %v", guildID, c.Name, delErr)
|
||||
createdCmds.Range(func(key, value interface{}) bool {
|
||||
for _, c := range value.([]*discordgo.ApplicationCommand) {
|
||||
if delErr := s.ApplicationCommandDelete(appID, key.(string), c.ID); delErr != nil {
|
||||
log.Printf("Cmd-Delete (%s / %s) fehlgeschlagen: %v", key, c.Name, delErr)
|
||||
} else {
|
||||
log.Printf("Cmd-Delete (%s / %s) ok", key, c.Name)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
})
|
||||
|
||||
if err := saveGuildCfgs(); err != nil {
|
||||
log.Printf("Speichern zum Shutdown fehlgeschlagen: %v", err)
|
||||
}
|
||||
_ = s.Close()
|
||||
}
|
||||
|
||||
// Die Struktur für die Übersetzungen.
|
||||
type TranslationsStruct struct {
|
||||
Language string `json:"language"`
|
||||
Messages map[string]string `json:"messages"`
|
||||
}
|
||||
|
||||
// Temporäre Struktur zur Deserialisierung.
|
||||
type TranslationFile struct {
|
||||
Translations []TranslationsStruct `json:"translations"`
|
||||
}
|
||||
|
||||
// Globale Variable für die Übersetzungen
|
||||
var translations map[string]map[string]string
|
||||
|
||||
// Funktion zur Deserialisierung und Umwandlung in map[string]map[string]string
|
||||
func loadTranslations(jsonData string) (map[string]map[string]string, error) {
|
||||
var translationFile TranslationFile
|
||||
|
||||
// Deserialisierung des JSON in die Struktur
|
||||
if err := json.Unmarshal([]byte(jsonData), &translationFile); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Umwandlung der Struktur in eine Map
|
||||
result := make(map[string]map[string]string)
|
||||
for _, trans := range translationFile.Translations {
|
||||
result[trans.Language] = trans.Messages
|
||||
}
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// Funktion zur Deserialisierung und Umwandlung in map[string]map[string]string
|
||||
func loadTranslationsFromFile(filename string) (map[string]map[string]string, error) {
|
||||
// Dateiinhalt lesen
|
||||
fileData, err := os.ReadFile(filename)
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("fehler beim lesen der datei: %w", err)
|
||||
}
|
||||
|
||||
var translationFile TranslationFile
|
||||
|
||||
// Deserialisierung des JSON in die Struktur
|
||||
if err := json.Unmarshal(fileData, &translationFile); err != nil {
|
||||
return nil, fmt.Errorf("fehler beim deserialisieren der json-daten: %w", err)
|
||||
}
|
||||
|
||||
// Umwandlung der Struktur in eine Map
|
||||
result := make(map[string]map[string]string)
|
||||
for _, trans := range translationFile.Translations {
|
||||
result[trans.Language] = trans.Messages
|
||||
}
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
Reference in New Issue
Block a user